Recent posts

Coding Corner / Re: garbage gameboy game
Last post by SugarD-x - May 20, 2024, 12:10 AM
The links are broken now. If you have copies of the original files, I can host them for you on here.
Division Staff


GTA III Server

Vice City Server

San Andreas Server

GTA IV Server

Mafia 1 Server
  • Server Manager: Vortrex
  • Administrator: (Vacant)
  • Moderator: (Vacant)

Mafia 2 Server
  • Server Manager: Vortrex
  • Administrator: (Vacant)
  • Moderator: (Vacant)

Grand Theft Auto Connected: Roleplay / Re: Server Rules
Last post by Vortrex - May 09, 2022, 01:54 PM
Discord Rules

1. Respect All Users
Flaming, trolling, provoking, taunting, disrespecting, or otherwise attempting to attack users is not allowed in any way, and will be dealt with strictly by the administration. If you are joking around and saying something bad to another user, be certain that the other user is well aware and has agreed to do such before you start. If they take offense to it, depending on the situation, you may be punished. Remember, while we want you all to have fun together, everyone is equal in this community. Please keep it friendly.

2. Use Common Sense
Our intent is to create a community that is welcoming to all users regardless of belief, gender, sexual orientation, background, ethnicity, or any other personal factors. That being said, while our rules are enforced at all times, common sense does apply to them. That means that there may be obvious exceptions where someone's intent may not be malicious in nature, or where a punishment may be issued for something that is not a written rule. Please try to use your head when making decisions, and we will try to do the same. That also means that any attempt to bypass the written rules, or otherwise abuse the fact that a written rule is missing, may lead to you being punished for malicious behavior. We try our best, but we can't possibly document and disallow every potential problem before it becomes an issue. If you think of a rule we don't have listed here, suggest it, but don't abuse it! The whole point of this community is to have fun, so we also don't want to become tyrants with this.

3. No Excessive Spamming
Excessive spamming only annoys users. There is no reason to do this. It ruins the fun environment for everyone when they can't read each other's text. Please refrain from doing this. (That also means don't send bots into our community to flood the chats with IP addresses to other servers).

4. No Malicious Attacks
Anyone caught attempting to hack, damage, "lag", DoS attack, unlawfully access, or otherwise harm or maliciously attack Asshat Gaming, it's community, it's servers, it's users, and/or any property owned by those listed will be immediately route-banned without question, and legal action will be taken. There are absolutely no exceptions to this rule.

5. No Discussion of Piracy or Unlawful Acts
Any discussions regarding piracy, or anything deemed illegal or unlawful, will result in the immediate ban of the involved users. This community is meant to be a safe place for gamers to come together, and we cannot allow it to be put at risk for the sake of a small few that wish to break the law.

Note: These Server Rules may change at any time without warning or notification. It is your responsibility to check and know these before engaging in the server at any given time.
Grand Theft Auto Connected: Roleplay / Development Roadmap
Last post by Vortrex - May 08, 2022, 03:07 PM
Development Roadmap

Scripted NPC's, for clans and more

The plan is to have two types of NPC's on the server: ambient and persistent.
Ambient NPC's are the traffic and peds that come and go. They just make the city more alive. They don't interact with the player, and eventually vanish just as easily as they appeared, forever gone. Persistent NPC's are the scripted ones. At first there will only be static NPC's like clerks at stores, or reception desk in buildings like police stations, banks and such. As the script becomes more developed, NPC's will have names, and can be interacted with in various ways. They can be in jobs or player clans, and clan members with the ManageNPCs permission can set their clan NPC's various triggers and behaviors. I have a lot planned for this.

Using and making them

Drug items are already available on the server, and any business owner can import them to their stores using the /bizorder command, but their creation and functionality is limited. The plan is two parts. First, damage reduction. Drugs will reduce incoming damage, and the amount of reduction varies depending on drug, and can be stacked if you do drugs multiple times in a row. This is great if your clan is going to raid another, and it makes for some great RP. Imagine smoking and snorting, getting hyped up on the way to a raid with your friends! The second plan is to add ways to make them, like coke and pot plants, meth labs, etc. Not a fully interactive process ... you just get the stuff needed, start it, and let it do it's thing over time. Each one of these will slowly make drugs, so the more you have setup, the faster you can crank them out and dominate the market, and the more likely cops will find it!

A LOT more!

So far the servers have several jobs available, but I plan to add a lot more.

Simple and complex GUI, players choice

The script is currently designed to have a command backup for everything (and any of them can be binded to keys!), but the plan is to add GUI for a lot of stuff. Two levels of GUI are planned: simple and complex. Simple GUI is like SA-MP where each one has only one thing: single list, input/password box, message box, etc. The complex GUI will be more like actual apps or websites: sidebar, panels, tabbed sections, etc. Players will be able to switch between both GUI levels. The simple one will be much easier on low-end PCs and for smaller screens. Of course, any player can just turn GUI off altogether.

Languages for a truly international community

I've made it no secret that I want Asshat Gaming's GTACRP servers to be a truly international community, and I've done a lot of scripting so far to add support for translations. Currently the server has several translations available (some incomplete), provided by community members. The plan is to add an automatic translator for chat, but each player can turn it off if they want. I know online translators aren't entirely accurate, but hopefully it'll help bridge some of the gap. GUI will also be translation-friendly, using the community-provided translations.
Suggestions / [PLEASE READ] Important inform...
Last post by SugarD-x - Feb 21, 2022, 02:25 AM
This board is only for community-wide suggestions that are not specific to any of our existing services, or for suggestions that are for multiple services that cannot be covered within a single, specific services board. If you have a suggestion for an existing service, (like an idea for a change to one of our game servers), please use the Ideas board for that existing service instead.
Community Topics / Re: Suggestion and question
Last post by SugarD-x - Feb 02, 2022, 10:18 AM
Quote from: geemong on Jan 31, 2022, 04:37 AMwow
I know. Crazy, right? A spam bot that can actually post something convincing and look legitimate! How surprising!

Also, enjoy your ban, Ms. Botty. ;)
Community Topics / Re: TO ALL ASSHATS HELP ME WE...
Last post by SugarD-x - Feb 02, 2022, 10:13 AM
Quote from: Bogdanlrg on Feb 01, 2022, 10:35 PMCan I contact Administration?
It is important.
How about I contact you instead? Better yet, I'll just ban you, ya silly spam bot! ;D
Community Topics / Re: TO ALL ASSHATS HELP ME WE...
Last post by SugarD-x - Sep 09, 2021, 08:03 AM
Quote from: Malone on Feb 22, 2020, 06:48 AMAwesome community, hope all success to us.
Thank you for the kind words! Not sure how I missed this message. D:
Community Topics / Re: Suggestion and question
Last post by SugarD-x - Sep 09, 2021, 08:01 AM
Quote from: RTJetry on Aug 29, 2021, 06:59 PMThe current theme serves well for dark equivalent at least for the purposes of late night viewing and low eye strain. Having a light color theme available would also be a nice change of pace.
I apologize for not seeing your message sooner!

If you hit the "Theme Mode" button at the top of the page, it will allow you to switch between the dark and light modes.

Edit: You're a very sneaky bot! :D
Grand Theft Auto Connected: Roleplay / Economy Information
Last post by Vortrex - Jun 20, 2021, 11:10 AM
Economy Information

Basic Information
Each server has it's own independent economy with simulated inflation and is designed to slowly self-repair over time, assuming nothing is affecting it too heavily.

Asset Ownership
Any player or clan is allowed to own as many businesses, vehicles, and houses as they want. However, it should be noted that the more you own, the more upkeep (via taxes, insurance, etc) is required. Failure to maintain this upkeep for too long will automatically force you to lose the unmaintained assets. Vehicle owners can park their car anywhere (subject to IC parking laws), store items in the trunk or dash compartment, give anybody access, and set the price if they want to make it available to buy, and more. Business owners can stock their store with any item they want, set what prices they want for any item for sale, close/open the business, keep a stock of items in the business's storage, force people to pay a fee to enter, and more. House owners can store items in their house, purchase a safe, decorate with furniture, give anybody access, and more.

Ordering Items for a Business
Ordering items is simple: just use the /bizorder command. You'll need to specify which item you want to order and how many. Remember, the prices will vary depending on certain circumstances. The formula is as follows:
QuoteBase price * server inflation * demand * risk * amount
Here's a breakdown on how the above formula works: First, each item has a base price. This value will never change. Next, the base price is multiplied by the server's current inflation value. When the servers were first opened, the inflation value is 100%, which means no inflation. Everything cost 100% of it's calculated price. However, the inflation will slowly increase over time, simulating realistic economy inflation. Next, the inflated price is then multiplied by the demand factor, which is determined by how much demand there is for the item you want. Every 10 of the item ordered increases the demand value by 10%, and this will slowly go back down over time. If another business just ordered 100 of the item you want, the demand has forced the item's order price to increase by 100%, which means it's now double the original price. This simulates the things involved with increased demand, such as the extra manufacturing and shipping needed to get this item imported to your business. After that, the cost is multiplied by a risk value. This value never changes, and varies depending on the item. For illegal items, the risk value will be lower for less-risky items and higher as they get worse. For example, a shotgun versus an AK-47 have different risk levels, as an AK-47 is a far deadlier and a harder to get weapon, and is more difficult to conceal through customs. This simulates the "risk" of ordering items like these. For legal items, there is no risk so the risk price won't increase for those. Finally, the order cost is multiplied by the amount you want to order. An example of this formula in action is below ... shown for an order for 10 AK-47's with no inflation ... The demand is increased by 10% since you're ordering 10 of them. 1 = 100% of the normal cost, 1.1 = 110%, and so on.

QuoteBase price $1000
x inflation 1 = $1000
x demand 1.1 = $1100
x risk 5 = $5500
x amount 10 = $55000
So as you can see, the total cost to order 10 AK-47's in this scenario is $55,000. Remember, an AK-47 is a deadly and uncommon weapon (and highly illegal!) so it's a very risky and costly thing to do business with.