Economy Information

Started by Vortrex, Jun 20, 2021, 11:10 am

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Vortrex

Jun 20, 2021, 11:10 am Last Edit: Jun 21, 2021, 11:23 am by Vortrex
GTA Connected: Roleplay
Economy Information


Basic Information
Each server has it's own independent economy with simulated inflation and is designed to slowly self-repair over time, assuming nothing is affecting it too heavily.

Asset Ownership
Any player or clan is allowed to own as many businesses, vehicles, and houses as they want. However, it should be noted that the more you own, the more upkeep (via taxes, insurance, etc) is required. Failure to maintain this upkeep for too long will automatically force you to lose the unmaintained assets. Vehicle owners can park their car anywhere (subject to IC parking laws), store items in the trunk or dash compartment, give anybody access, and set the price if they want to make it available to buy, and more. Business owners can stock their store with any item they want, set what prices they want for any item for sale, close/open the business, keep a stock of items in the business's storage, force people to pay a fee to enter, and more. House owners can store items in their house, purchase a safe, decorate with furniture, give anybody access, and more.

Ordering Items for a Business
Ordering items is simple: just use the /bizorder command. You'll need to specify which item you want to order and how many. Remember, the prices will vary depending on certain circumstances. First, each item has a base price ... this value will never change. Next, the base price is multiplied by the server's current inflation value. All servers start with an inflation value of 1 at launch, and will slowly increase over time, simulating overall economy inflation. Next, the inflated price is then multiplied by the demand factor. The demand factor is determined by how much demand there is for the item you want. Every 10 of the item ordered increases the demand value by 0.1, and this will slowly go back down over time. If another business just ordered 100 of the item you want, the demand has forced the item's order price to double (went from 1 to 2) to simulate the things involved with increased demand, such as increased manufacturing and shipping this item for import to your business. After that, the inflated and demand-simulated value is then multiplied by a risk value. This value never changes, and varies depending on the item. For illegal items, the risk value will be lower for less-risky items and higher as they get worse. For example, a deagle versus an AK-47 both have different risk levels, as an AK is a far deadlier and harder to acquire weapon, and more difficult to conceal through customs. This simulates the "risk" of ordering items like these. For legal items, there is no risk so the price doesn't increase. Finally, the order cost is multiplied by the amount you want to order. An example of this formula in action is below ... shown for an order for 10 AK-47's with no inflation (value of 1) ... The demand is increased by 0.1 since you're ordering 10 of them:
QuoteBase price $1,000 * inflation 1 * demand 1.1 * risk 5 * amount 10
= $5,500 each
= $55,000 total
So as you can see, the total cost to order 10 AK-47's in this scenario is fifty-five thousand dollars. Remember, an AK is a deadly and uncommon weapon (and illegal!) so it's a costly thing to do business with.

Now, let's try this example in the same scenario, but with a higher demand: Another business ordered 10 AK's right before you did. This means the demand will be increased by 0.1 on top of your 0.1 increase since you're ordering 10, so AK's now cost $6,000 each (base price of $1000, multiplied by risk of 5, multiplied by 0.2, which is a 20 percent increase). This brings your total order to $60,000.